Update 6
Update 5
Below is Bogota, Colombia for an entire year
Below is Anchorage, Alaska for all data of 2013. As you can see, some months had very few lightning strikes, and I don't know if I want to keep these months.
Here is a final render comp of the new (left) death valley versus the old (right)
Update 4
Update 3
Update 2
For the presentation aspect of my final, I have decided to print all of the months for each city, presented as a still gallery, but also decided to create 1 or 2 physical versions of the lightning. For this, I have planned to use heavy gauge EL wire, as it holds it's shape very well, and the light will help tie the physical version back in to the renders.
Update 1
Physical Form
Since Tuesday I have played around with the layout of the lightning. I was originally torn between how to present the months with no lightning data. Leave them as blank spaces or fill them in with black. I have chosen to fill them in. It means buying more boards, but its necessary for the art!
I have also decided, that in order to print the highest quality images possible I will be rendering in 4K, not 1080. I also tested 2K. Below is 2K and then 4K images.
Virtual Form
I have also done a lot of work on the colors of the lightning. Originally I knew that I wanted to use average annual temperature to determine the color of ALL lightning for a city. But after some tests, I didn't like how it turned out. So Phil suggested using the average temperature for each month, this way I get a nice visual curve of the lightning changes colors for each month and each city. Below are the tests I didn't like and the final decision.
Here is each color showing the range, from 0, 0.25, 0.5, 0.75, and 1.
Update 5
Physical Form
I have bought 30 black foam core boards to mount my prints on to. These still need to be cut to size.
Virtual Form
The lightning has been finished! I just need to apply the correct colors, based on annual average temperature, and then render and print. Some cities have months with very few lightning strikes, so I don't know if I want to keep these; they're not very interesting to look at.
Below is Bogota, Colombia for an entire year
Below is Anchorage, Alaska for all data of 2013. As you can see, some months had very few lightning strikes, and I don't know if I want to keep these months.
Here is a final render comp of the new (left) death valley versus the old (right)
Update 4
Physical Form
Since last time, I have decided to scrap the sculptural aspect of my project. The biggest reason behind this decision being cost. I was toying with 2 methods of reconstruction: using EL wire, and casting the sculpture (like you would cast metal objects). Since I wanted the object to be decently large, 3-4 feet tall, the amount of EL wire I would need to make every lightning strike in 1 image was going to cost a LOT of money. I also looked into the cost of having a sculpture cast and it was in the $450 range and would take some time before I actually had the sculpture in my hands.
I will continue to focus on presenting my renders in a series of prints, presented in a high quality, aesthetically pleasing format.
Virtual Form
With that said, I have been working on the virtual lightning since last week, going through all of the months and creating the lightning for each month, and each city. Based on he available data, I'm looking at about 62 individual lightning generations across all 6 cities. The colors of the lightning will be determined by average annual temperature of the city chosen. Each month for a city will all share the same color (instead of a range of colors representing monthly change).
Update 3
Physical Form
Along with the idea of using EL wire to create the physical lightning, I have toyed around with the idea of 3D casting a sculpture. Still looking into this. Right now the biggest problem is coming up with a solution to truly represent the lightning in 3D. Through discussions with Phil, we have come up with a few different projection solutions to make the Lightning look 3D, but I'm really wanting to make this in physical 3D form.
Virtual Form
I have also finalized the virtual appearance of the lightning, as far as structure is concerned. In project 2, the lightning had a distracting angular form to it especially when viewed in physical prints. Last week I presented a solution that worked for individual bolts but didn't apply well to multi-webbed lightning strikes. I have no resolved this problem and below are the results!
Update 2
For the presentation aspect of my final, I have decided to print all of the months for each city, presented as a still gallery, but also decided to create 1 or 2 physical versions of the lightning. For this, I have planned to use heavy gauge EL wire, as it holds it's shape very well, and the light will help tie the physical version back in to the renders.
Update 1
For my final project I will be continuing work on my lightning from project 2. Using feedback from Phil and the class I will mold the lightning into a finished project.
Goals
- Increase line fidelity in the l-system. The branching in the lightning has these visible bends that are very hard angled and distracting when printed.
- Explore form over time. I will create lightning for an entire year for every city to compare their shapes and see if there are any re-occurring patterns using my methods of reconstruction
- Adjust rendering transparency. I plan to work on the shader for the lightning, specifically the transparency of each individual bolt.
Technical
Lightning will continue to be created in Houdini.
Presentation
Deciding on whether to present the images as prints or whether I should 3D print some of the lightning. I think it would be cool to 3D print the lightning and hang it from the ceiling so people can walk through and around the shape. If I decide to make prints, they would be arranged in 6 rows, with each row having an image for each month of the year.
Goals achieved so far
I have successfully increased the line fidelity of the lightning. Old is on the left, New is on the right.



























































