Description
For my chance project, I used the inherent variations found among music to create art based on the randomness of creation. No two pieces of music are exactly alike, and this is reflected in my generative art piece.
Method
- For each piece of music chosen, I extrapolated 5 variables - the songs' BPM and 4 ranges of frequency.
- Each of the 4 frequency variables were normalized and then ran through a random number generator, whose range was fitted from (0-1), to the new normalized range of each frequency. This introduced additional variation in the production of the art.
- The Low Frequency Range, 25-124hz, was used to generate the bend in each curve.
- The Low-Mid Freq. Range, 125hz-1000hz, was used to generate the polarity of each curve.
- The High-Mid Freq. Range, 1001hz - 8000hz, was used to generate twist around the Y axis.
- The High Freq. Range, 8001hz +, was used to control a multiplier on the twist that gave the twist variations.
- The BPM was used to control the density of the art piece. Songs with higher BPM are far more dense than songs that have a lower BPM.
Reference
Reference for common grouping of frequency ranges.
Final Results
For my final piece, I ran 7 songs through my tool made in Houdini, and rendered out a side view and a top view for each. Each clip is ~30 seconds long. My main work with this art piece has been through animation, not still images. As such, I'm currently rendering out a 3.5 minute long sequence of all of these songs being cut together and run through my wire generator. Screenshots from the final animation can be seen at the bottom.
Video
This video shows a glimpse into what the final product will look like when rendering completes.











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